﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Campaign_Manager
{
    public enum Alignment
    {
        Chaotic_Good,
        Chaotic_Neutral,
        Chaotic_Evil,
        Neutral_Good,
        Neutral_Neutral,
        Neutral_Evil,
        Lawful_Good,
        Lawful_Neutral,
        Lawful_Evil
    };

    public enum Settlement_Type
    {
        Thorp,
        Hamlet,
        Village,
        Small_Town,
        Large_Town,
        Small_City,
        Large_City,
        Metropolis
    };

    public enum Settlement_Government
    {
        Autocracy,
        Council,
        Magical,
        Overlord,
        Secret_Syndicate
    };

    public enum Settlement_Quality
    {
        Academic,
        Holy_Site,
        Insular,
        Magically_Attuned,
        Notorious,
        Pious,
        Prosperous,
        Racially_Intolerant,
        Rumormongering_Citizens,
        Strategic_Location,
        Superstitious,
        Tourist_Attraction
    };

    public enum Settlement_Disadvantages
    {
        Anarchy,
        Cursed,
        Hunted,
        Impoverished,
        Plagued
    };

    public enum Shop_Type
    {
        Tavern,
        Inn,
        Brothel,
        Church,
        Potions,
        School,
        General,
        Guard,
        Blacksmith,
        Guild,
        House,
        Other
    }
}